348. Design Tic-Tac-Toe (Medium) Google Microsoft
Design a Tic-tac-toe game that is played between two players on a n x n grid.
You may assume the following rules:
- A move is guaranteed to be valid and is placed on an empty block.
- Once a winning condition is reached, no more moves is allowed.
- A player who succeeds in placing n of their marks in a horizontal, vertical, or diagonal row wins the game.
Example:
Given n = 3, assume that player 1 is "X" and player 2 is "O" in the board.
TicTacToe toe = new TicTacToe(3);
toe.move(0, 0, 1); -> Returns 0 (no one wins)
|X| | |
| | | | // Player 1 makes a move at (0, 0).
| | | |
toe.move(0, 2, 2); -> Returns 0 (no one wins)
|X| |O|
| | | | // Player 2 makes a move at (0, 2).
| | | |
toe.move(2, 2, 1); -> Returns 0 (no one wins)
|X| |O|
| | | | // Player 1 makes a move at (2, 2).
| | |X|
toe.move(1, 1, 2); -> Returns 0 (no one wins)
|X| |O|
| |O| | // Player 2 makes a move at (1, 1).
| | |X|
toe.move(2, 0, 1); -> Returns 0 (no one wins)
|X| |O|
| |O| | // Player 1 makes a move at (2, 0).
|X| |X|
toe.move(1, 0, 2); -> Returns 0 (no one wins)
|X| |O|
|O|O| | // Player 2 makes a move at (1, 0).
|X| |X|
toe.move(2, 1, 1); -> Returns 1 (player 1 wins)
|X| |O|
|O|O| | // Player 1 makes a move at (2, 1).
|X|X|X|
Follow up:
Could you do better than O(n^2) permove()
operation?
Solution 1: Brute Force O(n); O(n^2)
int[][] board;
/** Initialize your data structure here. */
public TicTacToe(int n) {
board = new int[n][n];
}
/** Player {player} makes a move at ({row}, {col}).
@param row The row of the board.
@param col The column of the board.
@param player The player, can be either 1 or 2.
@return The current winning condition, can be either:
0: No one wins.
1: Player 1 wins.
2: Player 2 wins. */
public int move(int row, int col, int player) {
board[row][col] = player; //use 1 to represents what palyer 1 places, use 2 for player2
int i = 0, j = 0, n = board.length;
for (; i < n; i++) { //check if current column is all filled with the mark which current palyer places.
if (board[i][col] != player) break;
}
if (i == n) return player;
for (; j < n; j++) {
if (board[row][j] != player) break;
}
if (j == n) return player;
if (row == col) {
for (i = 0; i < n; i++) {
if (board[i][i] != player) break;
}
}
if (i == n) return player;
if (row + col == n - 1) {
for (i = 0; i < n; i++) {
if (board[i][n - 1 - i] != player) break;
}
}
if (i == n) return player;
return 0;
}
Solution 2: O(1); O(n)
Thus, we don’t need to keep track of an entire n^2 board. We only need to keep a count for each row and column. If at any time a row or column matches the size of the board then that player has won.
To keep track of which player, I add 1 for Player1 and -1 for Player2. There are two additional variables to keep track of the count of the diagonals. Each time a player places a piece we just need to check the count of that row, column, diagonal and anti-diagonal.
/**
* O(1); O(n)
* Use 2 arrays to record each row and column and 2 variables to record diagonal and antidiagonal.
* If a row or column or diagonal or antidiagonal matches the length of the board, current player has won.
*/
private int[] rows;
private int[] cols;
private int diagonal;
private int antiDiagonal;
// /** Initialize your data structure here. */
public DesignTicTacToe(int n) {
rows = new int[n];
cols = new int[n];
}
/**
* Player {player} makes a move at ({row}, {col}).
* @param row The row of the board.
* @param col The column of the board.
* @param player The player, can be either 1 or 2.
* @return The current winning condition, can be either:
* 0: No one wins.
* 1: Player 1 wins.
* 2: Player 2 wins.
*/
public int move(int row, int col, int player) {
int toAdd = player == 1 ? 1 : -1;
rows[row] += toAdd;
cols[col] += toAdd;
if (row == col) {
diagonal += toAdd;
}
int n = rows.length;
if (row + col == n - 1) {
antiDiagonal += toAdd;
}
if (Math.abs(rows[row]) == n || Math.abs(cols[col]) == n || Math.abs(diagonal) == n ||
Math.abs(antiDiagonal) == n) {
return player;
}
return 0;
}
Follow Up:
1.(全职)略变形,设计数据结构,return的type是boolean,玩家一个是'W', 一个是‘Z’,要求考虑:第一,如果重复了之前的坐标怎么处理,第二,不能一个玩家连续走两次。他描述问题用了5分钟,20分钟写代码问follow-up。